{"id":8448,"date":"2021-10-20T09:16:14","date_gmt":"2021-10-20T09:16:14","guid":{"rendered":"http:\/\/beyondconference.org\/?page_id=8448"},"modified":"2021-10-20T09:16:14","modified_gmt":"2021-10-20T09:16:14","slug":"poster-7","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/","title":{"rendered":"The impact of audience-size on the appeal of virtual reality, and how to offset this"},"content":{"rendered":"<div class=\"cepBody\"><div class=\"cepColumns\"><div class=\"col2-3\"><h1 class=\"title be19-purple\">Poster<\/h1><h1 class=\"heading-left be19-purple outline1 white\">Poster<\/h1><h1 style=\"margin:4rem 0;\">The impact of audience-size on the appeal of virtual reality, and how to offset this<\/h1><p><p>Virtual reality in a public place is enticing for some, yet daunting for others. Past research on stage fright has found that having peers perform with you can offset this. We tested whether this finding extends to trying virtual reality in a busy public setting, and whether any such effects are influenced by extraversion. In Experiment 1, we ran an online study with 100 participants and found that images of single users trying virtual reality in front of an audience&nbsp; created more anxiety for users than images with no audiences. This has significant impacts for the immersive sector, with such setups severely deterring people from taking part in VR.&nbsp;<\/p>\n<p>However, this barrier was not equal for all users.&nbsp; Extroverted individuals were less affected by audience size compared to introverts in terms of how anxiety-provoking they considered the scenario. Experiment 1 also found that the presence of a monitor showing one\u2019s virtual reality \u2018performance\u2019 made Extroverts keener to try the experience, yet Introverts less keen.&nbsp;<\/p>\n<p>We then tested the main findings of Experiment 1 in a real-world scenario. Experiment 2 was conducted with 69 participants observing 0-3 individuals trying a virtual-reality experience in the foyer of a busy library. We assessed the observers\u2019 anxiety levels for potentially taking part in the VR experience, and their Willingness to Try. Whilst anxiety levels were again influenced by the size of the audience watching, this increased anxiety did not actually negatively impact Willingness to Try virtual reality. The findings presented here offer some ways to make public space virtual reality experiences more accessible, whilst suggesting future steps to properly assess some exploratory findings presented here. <\/p><\/p><\/div><div class=\"col1-3\"><div><img src=\"\/wp-content\/uploads\/cepUploads\/Andy_Woods.jpg\" width=\"100%\"><\/div><p style=\"margin-block-end: 0;padding-bottom:0.5rem;\">Andy T. Woods<\/p><div style=\"background-image:url(\/wp-content\/uploads\/cep\/mail.png)\" class=\"icon\" onclick=\"window.open('mailto:andy.woods@rhul.ac.uk?subject=Audience of the Future 2021')\"><\/div><hr class=\"cep-left-to-right\" style=\"margin: 1rem 0;\"><p style=\"margin-block-end: 0;padding-bottom: 0.5rem;\">Royal Holloway<\/p><h4 style=\"position:relative;margin-top: 1.5rem;padding: 0;\" onclick=\"var tmpNext=this.nextElementSibling;var tmpToggle=this.querySelector('.toggleShowHide');if(tmpNext.classList.contains('show')){tmpNext.classList.remove('show');tmpToggle.innerHTML='+';}else{tmpNext.classList.add('show');tmpToggle.innerHTML='\u2212';}\">Biography<div class=\"toggleShowHide red\">\u2212<\/div><\/h4><div class=\"toggleContent show\"><p>I have a background in academia, industry and the start-up world. My focus is on the interplay between audience insight, software development, and new immersive measurement technologies. I enjoy delivering new solutions to audience insight, based on a mashup of cutting-edge technologies and developing new innovative psychological audience insight techniques.<\/p><\/div><\/div><\/div><\/div><div class=\"breakBack\"><div class=\"cepBody\"><div class=\"cepGridParent\"><div class=\"cepColumns\"><div class=\"col3-4\"><h3 style=\"width:100%;margin:1rem 0 0;\">The impact of audience-size on the appeal of virtual reality, and how to offset this<\/h3><\/div><div class=\"col1-4\"><p style=\"text-align: right;position: relative;top: 50%;transform: translateY(-50%);\"><a class=\"btn\" href=\"\/b21\/posters\">Show all<\/a><\/p><\/div><\/div><\/div><\/div><\/div><div class=\"cepBody\"><h4 style=\"margin:2rem 0;\">Gallery<\/h4><div class=\"main-carousel cepPictureGallery\" data-flickity='{\"imagesLoaded\":true, \"fullscreen\": true, \"wrapAround\": true, \"autoPlay\": 5000}'><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/Andy%20Woods%20Beyond%202021%20Poster.jpg\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Poster Poster The impact of audience-size on the appeal of virtual reality, and how to offset this Virtual reality in a public place is enticing for some, yet daunting for others. Past research on stage fright has found that having peers perform with you can offset this. We tested whether this finding extends to trying [&hellip;]<\/p>\n","protected":false},"author":926,"featured_media":0,"parent":8441,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full-width.php","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"1053"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The impact of audience-size on the appeal of virtual reality, and how to offset this - Beyond Conference<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The impact of audience-size on the appeal of virtual reality, and how to offset this - Beyond Conference\" \/>\n<meta property=\"og:description\" content=\"Poster Poster The impact of audience-size on the appeal of virtual reality, and how to offset this Virtual reality in a public place is enticing for some, yet daunting for others. Past research on stage fright has found that having peers perform with you can offset this. We tested whether this finding extends to trying [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/\" \/>\n<meta property=\"og:site_name\" content=\"Beyond Conference\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Beyond.Cnf\" \/>\n<meta property=\"og:image\" content=\"https:\/\/beyondconference.org\/wp-content\/uploads\/cepUploads\/Andy_Woods.jpg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@BeyondCnf\" \/>\n<meta name=\"twitter:label1\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebSite\",\"@id\":\"https:\/\/beyondconference.org\/#website\",\"url\":\"https:\/\/beyondconference.org\/\",\"name\":\"Beyond Conference\",\"description\":\"The R&amp;D conference for the Creative Industries\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/beyondconference.org\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-GB\"},{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/#primaryimage\",\"inLanguage\":\"en-GB\",\"url\":\"\/wp-content\/uploads\/cepUploads\/Andy_Woods.jpg\",\"contentUrl\":\"\/wp-content\/uploads\/cepUploads\/Andy_Woods.jpg\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/#webpage\",\"url\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/\",\"name\":\"The impact of audience-size on the appeal of virtual reality, and how to offset this - Beyond Conference\",\"isPartOf\":{\"@id\":\"https:\/\/beyondconference.org\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/#primaryimage\"},\"datePublished\":\"2021-10-20T09:16:14+00:00\",\"dateModified\":\"2021-10-20T09:16:14+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/#breadcrumb\"},\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"BEYOND 2021\",\"item\":\"https:\/\/beyondconference.org\/b21\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Posters\",\"item\":\"https:\/\/beyondconference.org\/b21\/posters\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"The impact of audience-size on the appeal of virtual reality, and how to offset this\"}]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The impact of audience-size on the appeal of virtual reality, and how to offset this - Beyond Conference","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/beyondconference.org\/b21\/posters\/poster-7\/","og_locale":"en_GB","og_type":"article","og_title":"The impact of audience-size on the appeal of virtual reality, and how to offset this - Beyond Conference","og_description":"Poster Poster The impact of audience-size on the appeal of virtual reality, and how to offset this Virtual reality in a public place is enticing for some, yet daunting for others. 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