{"id":3570,"date":"2021-03-03T14:04:54","date_gmt":"2021-03-03T14:04:54","guid":{"rendered":"http:\/\/audienceofthefuture.live\/?page_id=3570"},"modified":"2021-03-03T14:04:54","modified_gmt":"2021-03-03T14:04:54","slug":"poster-3","status":"publish","type":"page","link":"https:\/\/audienceofthefuture.live\/poster-3\/","title":{"rendered":"Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown"},"content":{"rendered":"<div class=\"cepBody\"><div class=\"cepColumns\"><div class=\"col2-3\"><div class=\"underlineH1\"><h1 class=\"blue\">Poster<\/h1><\/div><h3>Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown<\/h3><p><p>The potential of videogames, specifically Animal Crossing, to create digital communities and generate kind space(s) in times of crisis.<\/p><\/p><h4 style=\"position:relative;padding: 0;\" onclick=\"var tmpNext=this.nextElementSibling;var tmpToggle=this.querySelector('.toggleShowHide');if(tmpNext.classList.contains('show')){tmpNext.classList.remove('show');tmpToggle.innerHTML='+';}else{tmpNext.classList.add('show');tmpToggle.innerHTML='\u2212';}\">More Details<div class=\"toggleShowHide blue\">\u2212<\/div><\/h4><div class=\"toggleContent show\"><p>This poster explores the National Videogame Museum\u2019s Animal Crossing Diaries\u2019 project, funded by the Esm\u00e9e Fairbairn Foundation and Museum Association, which will examine the lived experience of Animal Crossing under lockdown through oral history and other ethnographic research methods. The project, and its approach, will contribute to ongoing conversations in gaming research, about the subjectivity of play, why and how we play videogames and why and how they make us feel the way they do. <\/p>\n<p>The context of lockdown makes the investigation of the ways in which a game like Animal Crossing can provide community, both through online interaction with real players and digital interaction with fictional characters, a necessary endeavour. Not only will the Animal Crossing Diaries&#8217; project facilitate experimental research into how we investigate modes and experiences of play, but it will also examine how we record digital experiences within a specific time and place, and the implications this has for preserving the digital. <\/p><\/div><\/div><div class=\"col1-3\"><div><img src=\"\/wp-content\/uploads\/cepUploads\/imo_kaufman.jpg\" width=\"100%\" \/><\/div><p style=\"margin-block-end: 0;padding-bottom:0.5rem;\">Imo Kaufman<\/p><div style=\"background-image:url(\/wp-content\/uploads\/cep\/mail.png)\" class=\"icon\" onclick=\"window.open('mailto:imogen.kaufman@nottingham.ac.uk?subject=Audience of the Future 2021')\"><\/div><div style=\"background-image:url(\/wp-content\/uploads\/cep\/twitter.png)\" class=\"icon\" onclick=\"window.open('https:\/\/twitter.com\/SapphicSauce')\"><\/div><hr class=\"cep-left-to-right\" style=\"margin: 1rem 0;\" \/><p style=\"margin-block-end: 0;padding-bottom: 0.5rem;\">University of Nottingham <\/p><div style=\"background-image:url(\/wp-content\/uploads\/cep\/link.png)\" class=\"icon\" onclick=\"window.open('https:\/\/www.nottingham.ac.uk\/')\"><\/div><div style=\"background-image:url(\/wp-content\/uploads\/cep\/twitter.png)\" class=\"icon\" onclick=\"window.open('https:\/\/twitter.com\/SapphicSauce')\"><\/div><h4 style=\"position:relative;margin-top: 1.5rem;padding: 0;\" onclick=\"var tmpNext=this.nextElementSibling;var tmpToggle=this.querySelector('.toggleShowHide');if(tmpNext.classList.contains('show')){tmpNext.classList.remove('show');tmpToggle.innerHTML='+';}else{tmpNext.classList.add('show');tmpToggle.innerHTML='\u2212';}\">Biography<div class=\"toggleShowHide blue\">\u2212<\/div><\/h4><div class=\"toggleContent show\"><p>Imo Kaufman is a first year PhD student at the University of Nottingham, funded by AHRC and M4C, doing a Collaborative Doctorate with the BGI and National Videogame Museum.<\/p><\/div><\/div><\/div><\/div><div class=\"breakBack\"><div class=\"cepBody\"><div class=\"cepGridParent\"><h3 style=\"text-align:center; width:100%;margin:1rem 0 0;\">Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown<\/h3><div class=\"cepColumns\"><div class=\"col3-4\"><img src=\"\/wp-content\/uploads\/AotFL_320x320_Logo.png\" style=\"width:unset;height:60px;\" \/><\/div><div class=\"col1-4\"><p style=\"text-align: right;\"><a class=\"btn\" href=\"posters\">Show all<\/a><\/p><\/div><\/div><\/div><\/div><\/div><div class=\"cepBody\"><h4 style=\"margin:2rem 0;\">Gallery<\/h4><div class=\"main-carousel cepPictureGallery\" data-flickity='{\"imagesLoaded\":true, \"fullscreen\": true, \"wrapAround\": true, \"autoPlay\": 5000}'><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141739.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141320.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141315.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141540.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141322.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141710.jpg\" \/><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/20201026_141909.jpg\" \/><\/div><\/div><div class=\"cepFooter\"><div class=\"cepBody\" style=\"margin: 4rem auto 0;\"><div class=\"cepColumns\"><div class=\"col2-3\" style=\"align-self:flex-end;\"><img src=\"\/wp-content\/uploads\/cep\/AFOTL-logo-White.png\" style=\"width:13rem;padding-top:2rem;\"><\/div><div class=\"col1-3\" style=\"align-self:flex-end;\"><h3 style=\"color: rgba(255,255,255,0.9) !important;\">Newsletter<\/h3><form action=\"https:\/\/live.us16.list-manage.com\/subscribe\/post?u=ca2bc05a531bc4ef71884edc4&amp;id=b1cb8c6ee4\" method=\"post\" id=\"mc-embedded-subscribe-form\" name=\"mc-embedded-subscribe-form\" class=\"validate\" target=\"_blank\" novalidate  style=\"position:relative;\"><input type=\"email\" value=\"\" name=\"EMAIL\" class=\"email oneLiner\" id=\"mce-EMAIL\" placeholder=\"Your email address\" required><div style=\"position: absolute; 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More Details \u2212 This poster explores the National Videogame Museum\u2019s Animal Crossing Diaries\u2019 project, funded by the Esm\u00e9e Fairbairn Foundation and Museum [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full-width.php","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"1053"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v16.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown - Audience of the Future Live<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/audienceofthefuture.live\/poster-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown - Audience of the Future Live\" \/>\n<meta property=\"og:description\" content=\"Poster Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown The potential of videogames, specifically Animal Crossing, to create digital communities and generate kind space(s) in times of crisis. 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