Cutting-edge of Research
A series of events showcasing UK work at the cutting-edge of research in the creative industries supported by the £39m Audience of the Future Programme.
Thursday18 March
Friday19 March
Monday 30th November
All Main Stage Session Stage
09:45 - 10:00 / Main Stage
Day One Welcome
-
Andrew Chitty, UKRI
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:00 - 10:15 / Main Stage
MC Introduction
+
Somebody, UKRI
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:15 - 11:00 / Main Stage
Esports: Responding to the Pandemic
-
The pandemic has delivered significant changes to the Esports sector. The hiatus in live sports has led to surging interest from traditional sports fans – however, currently Esports tournaments remain paused. This session explores the evolving relationships between organisers, players, audiences and advertisers, to gauge the response required for the sector to survive and thrive.
Anna Baumann, ReKTGlobal
Heather Dower, Hotdrop
James Dean, ESL UK
10:15 - 11:00 / Main Stage
Esports: Q&A
10:15 - 11:00 / Main Stage
Meet the Researchers
-
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:15 - 11:00 / Main Stage
Creative Divergence: Tour of the Frontiers
-
As necessity drives forward invention, the past few months have delivered some extraordinary creative responses. This session provides a tour of the best of this work, from the worlds of gaming, theatre, VR, music, film, TV and visitor experiences, from the UK and beyond.
Jung-In Jung, InGame
Lynda Clark, InGame
Friday, 19 March
All Main Stage Session Stage
09:45 - 10:00 / Main Stage
Day One Welcome
-
Andrew Chitty, UKRI
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:00 - 10:15 / Main Stage
MC Introduction
+
Somebody, UKRI
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:15 - 11:00 / Main Stage
Esports: Responding to the Pandemic
-
The pandemic has delivered significant changes to the Esports sector. The hiatus in live sports has led to surging interest from traditional sports fans – however, currently Esports tournaments remain paused. This session explores the evolving relationships between organisers, players, audiences and advertisers, to gauge the response required for the sector to survive and thrive.
Anna Baumann, ReKTGlobal
Heather Dower, Hotdrop
James Dean, ESL UK
10:15 - 11:00 / Main Stage
Esports: Q&A
10:15 - 11:00 / Main Stage
Meet the Researchers
-
Meet and find out more about the researchers and their R&D projects that are being showcased at BEYOND
10:15 - 11:00 / Main Stage
Creative Divergence: Tour of the Frontiers
-
As necessity drives forward invention, the past few months have delivered some extraordinary creative responses. This session provides a tour of the best of this work, from the worlds of gaming, theatre, VR, music, film, TV and visitor experiences, from the UK and beyond.
Jung-In Jung, InGame
Lynda Clark, InGame