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Cutting-edge of Research

A series of events showcasing UK work at the cutting-edge of research in the creative industries supported by the £39m Audience of the Future Programme.

Audience of the Future Live

AotF Live is a programme of events representing the UK’s world-leading research and development capabilities from the UK government’s two largest investments in the creative industries, the Audience of the Future and Creative Industries Clusters Programmes.

Originally intended to be showcased at SXSW 2020, AotF Live will continue as a virtual programme of events. The original programme was planned to include the first view of 15 early-stage immersive projects in the Immersive Futures Lab.

Future showcases are planned for the latter half of 2020, register for the Audience of the Future newsletter or follow on Twitter, Facebook and Linkedinto get notified about the new dates.

As part of the AofF programme, four projects which, combined, represent the most advanced set of public trials of Virtual, Augmented and Mixed Reality content anywhere in the world. Originally due to premiere across 2020 in a series of event-based launches, these projects have now been reimagined and redeveloped for audiences at home, in the UK and internationally, with a particular focus on families and children.

These projects include the world premiere of Dinosaurs and Robots, a mixed reality experience created for London’s Natural History Museum and Science Museum; a taster of Dream 2020, an immersive dining experience by the Royal Shakespeare Company; an augmented reality experience featuring Aardman Animations’ Wallace & Gromit; and WEAVR, an AI-driven, mixed reality platform that has launched a new version of its experimental platform, creating the world’s first online-only eSports tournaments..

Audience of the Future Live is supported by UK Research & Innovation.

Register For Updates H2

Register below to hear first about the events happening as part of the Audience of the Future Live Programme.

 

The Covid Diaries

THE COVID DIARIES – PART ONE: Weavr

During the Covid-19 lockdown period in the second quarter of 2020, existing Audience of the Future Challenge award-holders have continued to develop projects, albeit within the limits presented by lockdown. Project teams have had to find new ways to work, adjust their...

THE COVID DIARIES – PART ONE: Fictioneers ‘Wallace & Gromit: The Big Fix Up’

During the Covid-19 lockdown period in the second quarter of 2020, existing Audience of the Future Challenge award-holders have continued to develop projects, albeit within the limits presented by lockdown. Project teams have had to find new ways to work, adjust their...

THE COVID DIARIES – PART ONE: Factory 42 ‘Dinosaurs and Robots’

During the Covid-19 lockdown period in the second quarter of 2020, existing Audience of the Future Challenge award-holders have continued to develop projects, albeit within the limits presented by lockdown. Project teams have had to find new ways to work, adjust their...

Audience of the Future Case Studies

Generic Robotics: in touch with the future

As part of the Industrial Strategy Challenge Fund, the Audience of the Future programme, delivered via Innovate UK (part of UKRI), has enabled the development of a number of innovative and ground-breaking projects across the creative industries. This article is one in...

Framestore: better animation, faster

As part of the Industrial Strategy Challenge Fund, the Audience of the Future programme, delivered via Innovate UK (part of UKRI), has enabled the development of a number of innovative and ground-breaking projects across the creative industries. This article is one in...

Audience of the Future Reports

Report: UK Creative Immersive Landscape 2020

This report provides an overview of the opportunities and the challenges that immersive producers within the creative industries face when they pursue projects from initial conception to launch, with a detailed overview of the market of creative immersive productions in the UK.

Report: Immersive Audience Journey

This research report provides detailed insight into immersive audiences exploring immersive productions in the fields of art, culture, heritage and entertainment and includes a template to create an immersive journey map.

 

Immersive Feature Lab H2

Brand new immersive research, originally intended to be showcased at SXSW 2020, can be experienced virtually as projects pivot following the recent pandemic. Experience a full-sized sword, live volumetric captured theatre, a cooperative VR ‘shout-em-up’ game, the virtual world of a pancreatic cell and lots more.

Register Now

Demonstrator Programme

Dinosaurs and Robots

The Science Museum Group and Natural History Museum have led on the creation of Dinosaurs and Robots, an innovative Augmented Reality experience that brings the future of museum experience into homes.

Wallace & Gromit:
The Big Fix Up

Wallace & Gromit: The Big Fix Up, is an all-new epic adventure combining the latest in augmented and mixed reality where users will interact with Wallace and a cast of new characters.

Dream

Inspired by the themes of William Shakespeare’s A Midsummer Night’s Dream, The Royal Shakespeare Company presents Dream 2020, developed with global technology partners, Epic Games and Intel. A bold experiment in interactive storytelling which explores the connection between the physical and digital worlds.

Weavr

WEAVR, an AI-driven, mixed reality platform launches a new version of its experimental platform, creating the world’s first online-only eSports tournaments. A partnership between leading esports, research and creative technology companies.

Dinosaurs and Robots H1

First-of-its-kind mixed reality group experiences bring dinosaurs and robots to life H3

Dinosaurs and Robots, a project under the co-creative direction of The Almeida and Factory 42, combines the latest mixed reality technology from Magic Leap with immersive theatre to create two separate adventure game visitor experiences exploring multi-sensory and truly interactive worlds.

The Science Museum Group and Natural History Museum have led on the creation of Dinosaurs and Robots, an innovative Augmented Reality experience that brings the future of museum experience into homes. Through a combination of storytelling and cutting-edge technology, this allows visitors to experience environments and collections like never before and encourages families to build and play games that combine STEM skills and creativity using mobile technology.

Users will play detectives roles and meet and interact with a cast of digital characters, from androids and artificial intelligences to velociraptors and fossils. Because users will be immersed within the narrative, they will be able to react to the characters and shape their own stories.

An augmented reality detective experience featuring high-resolution 3D scans of robots and other iconic objects from its collection, will bring the latest in robotics and artificial intelligence to life. Awe-inspiring dinosaurs from the collection at the Natural History Museum will be brought to life and visitors will experience the detective work of palaeontologists and share the thrill of scientific discovery.
The project is led by Factory 42, creators of the multi-award winning interactive virtual reality experience Hold The World with Sir David Attenborough at the Natural History Museum, in conjunction with Sky.
Watch the trailers for both experiences below.

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Credits H4

  • Factory 42
  • Almeida Theatre
  • Magic Leap
  • Natural History Museum
  • Science Museum Group

Supported by H4

  • Audience of the Future

Team H4

  • Sam
  • Tara
  • Vuk

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Register For Updates H2

Register below to hear first about the events happening as part of the Audience of the Future Live Programme.

 

Audience of the Future Reports

Immersive Storytelling for Travelers H3

Immersive Storytelling for Travelers H3

Immersive Storytelling for Travelers H3

News

The Science Museum Group and Natural History Museum have led on the creation of Dinosaurs and Robots, an innovative Augmented Reality experience that brings the future of museum experience into homes. Through a combination of storytelling and cutting-edge technology, this allows visitors to experience environments and collections like never before and encourages families to build and play games that combine STEM skills and creativity using mobile technology.

11 Feb 2021

Figment Productions: Hyper Reality Made Real H3

Award-winning digital media production company, Figment Productions, is on a mission to create premium immersive experiences using ‘hyper reality’. To do that, the team is developing new tools and practices that can help creative teams collaborate better, wherever...

11 Feb 2021

AR360: Augmented Reality for Tourism H3

Belfast-based Yellow Design, a member of the Future Screens Northern Ireland (FSNI) creative cluster, is developing an augmented reality platform called AR360 that helps city councils share local stories with tourists via their smartphone. FSNI support for the work...

11 Feb 2021

Live Cinema UK:
360° ambition H3

Part of the XR Stories cluster, Live Cinema UK is exploring the technology and storytelling skills needed to create and stage engaging narrative content for 360° screens. Working with an initial £30k funding stream they have collaborated on a full dome audio visual and then prc

11 Feb 2021

Figment Productions:
Hyper Reality Made Real H1

Award-winning digital media production company, Figment Productions, is on a mission to create premium immersive experiences using ‘hyper reality’. To do that, the team is developing new tools and practices that can help creative teams collaborate better, wherever they are in the world. Figment owner Simon Reveley explained to us how it works.

What’s the big idea?

Figment Productions is developing tools and working practices to help create the ultimate form of virtual reality (VR), known as hyper reality. Hyper reality combines VR with a physical environment, free movement, touch and special effects – such as wind and heat – to help create multi-sensory, immersive experiences. For example, a hyper reality dinosaur attraction might enable a user to actually feel the texture of a dinosaur’s skin, as well as see it in three dimensions through a headset. Few content creation tools exist to develop these premium hyper reality experiences.

What funding did Audience of the Future provide?

The initial project budget was £1 million, of which Figment Productions was funding 20%. The Audience of the Future challenge fund awarded the project around £770,000.consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.

Who are the partners on the project?

Figment is working with the Royal Opera House (ROH) and Royal Holloway, University of London.

Figment approached ROH seeking a creative partner that would stretch the boundaries of digital production. Together, Figment and ROH have been developing a live show, inspired by a character from Shakespeare’s The Tempest, which uses a hyper reality platform to take audiences on a journey through imaginary landscapes set in six phases of the night, from twilight to dawn. The show was due to open at ROH in November 2020.

Figment has worked with Royal Holloway for a number of years and the university is also a member of the StoryFutures Creative Cluster which helped Figment apply for the Audience of the Future funding.

Speaker List

Welcoming 175 speakers, including experienced and renowned names to new voices from across the creative industries, it was a pleasure to feature the speakers below on the BEYOND 2020 programme.

Andrew Chitty H3

Challenge Director for the Audience of the Future and Creative Industries Clusters Challenge H4

UK Research and Innovation

Alex McDowell H3

Director H4

World Building Institute and the World Building Media Lab

Immersive Storytelling for Travelers H3

Immersive Storytelling for Travelers H3

Immersive Storytelling for Travelers H3

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