{"id":8449,"date":"2021-10-20T09:16:15","date_gmt":"2021-10-20T09:16:15","guid":{"rendered":"http:\/\/beyondconference.org\/?page_id=8449"},"modified":"2021-10-20T09:16:15","modified_gmt":"2021-10-20T09:16:15","slug":"poster-8","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b21\/posters\/poster-8\/","title":{"rendered":"Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments"},"content":{"rendered":"<div class=\"cepBody\"><div class=\"cepColumns\"><div class=\"col2-3\"><h1 class=\"title be19-purple\">Poster<\/h1><h1 class=\"heading-left be19-purple outline1 white\">Poster<\/h1><h1 style=\"margin:4rem 0;\">Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments<\/h1><p><p>This is a research project in collaboration with the Ulster Museum in Belfast (NMNI) and Ulster University. This project will design an immersive VR experience for NMNI\u2019s most popular key exhibit, the Twenty-fifth dynasty Egyptian mummy Takabuti. It will provide the possibility to virtually make Takabuti and the world she knew digitally live again in a VR experience.<\/p>\n<p><strong>The aims of this project are:<\/strong><br>\n&nbsp;<br>\n(i)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to explore the power of rich storytelling \u2013 \u2018story living\u2019 as a key spatial design tool to improve immersive User Experience (UX),<br>\n&nbsp;<br>\n(ii)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to investigate the UX of immersive reality platforms and design and evaluate a narrative driven case study (Takabuti) where the technology has been adopted,<\/p>\n<p>(iii)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to subsequently identify and evaluate a series of guidelines for designing immersive technology and improving user experiences, informed by expert and lay user groups.<\/p>\n<p>Recreating in VR a museum map room, part of Karnak temple, an upper-class Egyptian home and an Egyptian afterlife environment based on the beliefs of the time. Documenting and exploring (through Reflective Practise) the fully immersive techniques\/tools used to create and develop a \u2018story living\u2019 immersive experience with a positive User Experience (UX).&nbsp;<\/p>\n<p>Developing a new form of narrative based design which some term \u2018Story living\u2019 is crucial to VR UX design. Unique to all other visual\/interactive mediums, VR places participants at the very centre of an experience, as both audience and director of all that happens within that experience. The participant moves through a story, VR is after all a spatial medium and not frames based like film. A current lack of understanding of how to design for VR results in poor UX. Never more so than when the VR experience is museum sector based and has the added roles of historical authenticity, usability, and storyteller educationally to a wide range of participants.&nbsp;<\/p><\/p><\/div><div class=\"col1-3\"><div><img src=\"\/wp-content\/uploads\/cepUploads\/1526567013164.jpeg\" width=\"100%\"><\/div><p style=\"margin-block-end: 0;padding-bottom:0.5rem;\">Philip O\u2019Neill<\/p><div style=\"background-image:url(\/wp-content\/uploads\/cep\/mail.png)\" class=\"icon\" onclick=\"window.open('mailto:oneill-p42@ulster.ac.uk?subject=Audience of the Future 2021')\"><\/div><hr class=\"cep-left-to-right\" style=\"margin: 1rem 0;\"><p style=\"margin-block-end: 0;padding-bottom: 0.5rem;\">Faculty of Arts, Humanities and Social Sciences, Ulster University <\/p><h4 style=\"position:relative;margin-top: 1.5rem;padding: 0;\" onclick=\"var tmpNext=this.nextElementSibling;var tmpToggle=this.querySelector('.toggleShowHide');if(tmpNext.classList.contains('show')){tmpNext.classList.remove('show');tmpToggle.innerHTML='+';}else{tmpNext.classList.add('show');tmpToggle.innerHTML='\u2212';}\">Biography<div class=\"toggleShowHide red\">\u2212<\/div><\/h4><div class=\"toggleContent show\"><p>A 2018 MEDEA award winning multimedia designer, Jisc RSCni Innovation and Ulster Distinguished Education Excellence Award winner, Philip is currently a full-time PhD researcher in UX for VR\/AR\/MR design, based in the Belfast School of Art on the Belfast Campus. <\/p>\n<p>Involved in the creation of a number of highly successful and award-winning digital learning initiatives at Ulster University, including the (ODL) Special Call, which was a unique opportunity for academics, support staff and students to work collaboratively with creative designers, to enhance the quality of their digital learning content on large student focused projects. <\/p>\n<p>Research Interests\/projects: Serious games, animation and 3D for education, VR\/AR\/MR, 360\u00b0 video, design thinking, instructional video design, co-creation projects and multimedia for use in teaching and educational research and development in higher education.<\/p><\/div><\/div><\/div><\/div><div class=\"breakBack\"><div class=\"cepBody\"><div class=\"cepGridParent\"><div class=\"cepColumns\"><div class=\"col3-4\"><h3 style=\"width:100%;margin:1rem 0 0;\">Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments<\/h3><\/div><div class=\"col1-4\"><p style=\"text-align: right;position: relative;top: 50%;transform: translateY(-50%);\"><a class=\"btn\" href=\"\/b21\/posters\">Show all<\/a><\/p><\/div><\/div><\/div><\/div><\/div><div class=\"cepBody\"><h4 style=\"margin:2rem 0;\">Gallery<\/h4><div class=\"main-carousel cepPictureGallery\" data-flickity='{\"imagesLoaded\":true, \"fullscreen\": true, \"wrapAround\": true, \"autoPlay\": 5000}'><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/Beyond2021_Poster_PONV3.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image1.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image2.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image3.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image4.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image5.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image6.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image7.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image8.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image9.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image10.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image11.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image12.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image13.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image14.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image15.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image16.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image17.jpg\"><img class=\"picItem\" src=\"\/wp-content\/uploads\/cepUploads\/PhilipOneill_Image18.jpg\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Poster Poster Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments This is a research project in collaboration with the Ulster Museum in Belfast (NMNI) and Ulster University. This project will design an immersive VR experience for NMNI\u2019s most popular key exhibit, the Twenty-fifth dynasty Egyptian mummy Takabuti. It will provide [&hellip;]<\/p>\n","protected":false},"author":926,"featured_media":0,"parent":8441,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full-width.php","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"1053"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments - Beyond Conference<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/beyondconference.org\/b21\/posters\/poster-8\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments - Beyond Conference\" \/>\n<meta property=\"og:description\" content=\"Poster Poster Designing New Worlds: Design, evaluation and specification of user experiences within immersive environments This is a research project in collaboration with the Ulster Museum in Belfast (NMNI) and Ulster University. 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